Playmker turns corners, free kicks and pressing shapes into animated plays your squad watch on their phones. Not another whiteboard photo lost in the group chat.
You sketch it at training. Someone photographs it. It lands in the group chat between a lift request and a meme. By Saturday, half the squad have seen it and nobody remembers their line. Playmker gives every play a life after training: animated, on their phones, with each player's own run picked out.
Every rival app draws arrows on a green rectangle. Playmker understands the laws, the distances and the clock, and shows you what a referee would spot.
The offside line tracks the second-last defender live as you drag. Free kicks draw the 9.15 m retreat, penalties keep everyone out of the box, and a runner who goes early gets flagged at the exact step. If a routine breaks the laws, you find out before the referee does.
The pitch is to scale and every runner moves at match pace. If the ball beats your runner to the space, you find out on Tuesday, not Saturday.
When your winger opens a play, his disc glows and the rest dim. Fifteen players, fifteen personal walkthroughs, from one board.
In-swingers, out-swingers, chipped and short routines ready to adapt, with the keeper on his line and the counter covered.
Pick your plays, print an A4 for the dressing room wall. Match day still runs on paper more than anyone admits.
Kit colours, your club name, light or dark board. It looks like your playbook, not ours.
Professional detail when you want it. Drag and drop when you don't.
Premier League, EFL, Academies and National League sides: analysis rooms that want set pieces the squad actually opens.
Step 1 to Level 12, Saturday and Sunday league: one coach, one phone-first squad, ten minutes on the bus.
Junior sections and school teams. Simple enough for U11s, with the laws quietly kept honest underneath.
One invite link for the whole squad. Players join with a name and a position, you approve them, and every play they need is on their phone before training ends.
Start from a real set piece: scrums, lineouts, corners, kick-offs. Drag your shape, add steps, press play. The board checks the laws as you go.
One invite link for the squad. Players join with a name and position, you approve them, and the playbook lands on their phones.
They arrive already knowing the move, and you know exactly who watched their own run. Warm-ups become rehearsal, not revision.
No public library, no browsing, no shared gallery. A play can only be seen by squad members you approved yourself.
Players watch and learn. They cannot edit, copy or forward a play anywhere, and access dies the moment you remove them.
Your plays belong to your club, not to us. Export them, delete them, take them with you. Nothing lingers.
From the professional game to Sunday morning. Players never pay a penny.
Every player is always free. And if you ever leave, your plays leave with you.
Build your first play in ten minutes. Both sports, no card, private by default.